The Totally Lost in Translation double-faced token from Modern Horizons 2 Minigames facilitates collaborative party gameplay for Magic: The Gathering enthusiasts.
2021 • Magic: The Gathering • Modern Horizons 2 Minigames
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The Totally Lost in Translation double-faced token from Modern Horizons 2 Minigames facilitates collaborative party gameplay for Magic: The Gathering enthusiasts. Introduced in 2021, this card (number 5 in the series) is designed to transform a standard draft or sealed event into a lively social experience involving two to six players. Rather than focusing on competitive deck-building strategies, the product serves as a tool for group interaction and fun during breaks or casual gatherings. The gameplay mechanics are built around cooperation and communication. Participants open three booster packs and remove any cards that lack the distinctive Magic card back, shuffling the remainder into a face-down deck. One player assumes the role of the Interpreter, drawing a mystery card and rolling a twenty-sided die to determine their clue. This mechanic encourages creativity and teamwork as players work together to decipher hints and guess the correct card. The second face of the token provides additional rules and context, ensuring the activity runs smoothly for everyone involved. Collectors and casual players alike value this token for its ability to enhance the social aspect of the trading card game. It represents a unique approach to Magic: The Gathering, shifting the focus from individual victory to shared entertainment. Whether you are looking to add a bit of chaos to your next game night or simply want a unique piece for your collection, this token stands out as a memorable addition to your Magic: The Gathering accessories.
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Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Card
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2-6 players | 3 packs | 15 minutes | d20 OBJECTIVE: Work together to score as many points as possible by deciphering your teammates' clues and correctly guessing the mystery card. GET READY: Open three boosters and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a face down deck. Randomly determine who goes first—that player is the *Interpreter*. LET'S PLAY: The interpreter draws a *mystery card* from the top of the deck, rolls a d20, and then gives a clue determined by the result of their roll (see opposite side of card). The Interpreter then draws five more cards from the deck, shuffles them together with the mystery card, and then reveals them. The other players collectively guess which of the six cards is the mystery card. If they guess correctly, all players score 1 point as a team. After guessing, the round ends and the Interpreter puts the used cards in a discard pile. If the deck runs out of cards, shuffle the discard pile to create a new deck. The Interpreter role then passes to the next player. The game ends after six rounds.







