Voltstorm Angel is an Uncommon white creature card from the 2024 Modern Horizons 3 expansion, featuring a five-mana cost and dynamic energy mechanics.
Voltstorm Angel
2024 • Magic: The Gathering • Modern Horizons 3
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Price History
$0.18
Description
Released in 2024 as part of the Modern Horizons 3 expansion, Voltstorm Angel (card number 46) represents a compelling option for players seeking flexible white spells in Magic: The Gathering. This uncommon card costs five mana to cast and enters the battlefield as a 4/4 Angel with flying, providing immediate aerial presence and evasion. The card’s primary utility stems from its triggered abilities, which generate resources and enhance board state during combat phases. Upon entering the battlefield, Voltstorm Angel grants three energy counters to its controller, accelerating mana-intensive strategies without sacrificing tempo. During the beginning of each combat on your turn, you may pay two energy counters to activate one of two powerful effects. You can either grant the Angel vigilance and lifelink until end of turn, allowing it to attack safely while gaining life, or boost other creatures you control with +1/+1 until end of turn, turning a modest board into a formidable force. This dual-mode flexibility allows collectors and players to appreciate the card’s strategic depth across various formats. The release highlights the intersection of classic Angel aesthetics with modern resource management mechanics. Whether you are building a mono-white deck or exploring multicolor combinations, Voltstorm Angel offers a reliable threat that demands attention from opponents. Its straightforward yet impactful design makes it a staple for those who value efficient resource generation and combat manipulation in the Magic: The Gathering trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Voltstorm Angel
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Andrew Theophilopoulos
Card Stock
English
{3}{W}{W}
Creature — Angel
4 / 4
W
Card Text
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Flying When this creature enters, you get {E}{E}{E} (three energy counters). At the beginning of combat on your turn, you may pay {E}{E}. When you do, choose one — • This creature gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.







