The 2013 Modern Masters release with this foil version of Fury Charm, a versatile red instant from the Magic: The Gathering trading card game.
Fury Charm
2013 • Magic: The Gathering • Modern Masters
No Listings Available
No listings available right now.
Price History
Description
The 2013 Modern Masters release brought a curated selection of reprints to the Magic: The Gathering trading card game, and Fury Charm stands out as a flexible option in the red mana pool. Identified by card number 114 and the set code MMA, this common instant card provides players with a strategic choice during gameplay. With a mana cost of {1}{R}, it offers efficient utility for decks focused on red spells. Collectors appreciate this iteration of Fury Charm for its foil treatment, which adds a distinct visual appeal to the card's design. The card features art by John Avon, contributing to the aesthetic value of the Modern Masters set. Its dual effect allows players to either destroy a target artifact or grant a creature +1/+1 with trample, making it a functional piece in various competitive formats. This combination of gameplay utility and premium finish makes the Magic: The Gathering Fury Charm a notable addition to any collection of red instant spells.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Fury Charm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
John Avon
Card Stock
English
Foil
{1}{R}
Instant
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
