The 2008 Morningtide release of Magic: The Gathering with Hostile Realm (Card 91). This red Aura enchantment offers strategic land disruption for your collection.
Hostile Realm
2008 • Magic: The Gathering • Morningtide
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Description
Hostile Realm is a notable red enchantment from the 2008 Magic: The Gathering Morningtide expansion, identified by card number 91. Designed as an Aura, this card requires a land to enchant, transforming its interaction with the battlefield into a tactical advantage for red mages. The card features a mana cost of two generic mana and one red mana, resulting in a mana value of three, which positions it as a relatively early-game resource in the game's economy. Mechanically, Hostile Realm provides a unique form of disruption. Once attached to a land, it allows the controller to tap that land to prevent a target creature from blocking for the remainder of the turn. This effect creates opportunities for aggressive strategies, enabling players to push damage through defenses that would otherwise remain intact. The card’s design reflects the chaotic energy of the Lorwyn setting, where elemental forces frequently reshape the landscape, as hinted by the flavor text describing flamekin using elemental fallout for cover. Collectors often seek out cards from the Morningtide set for their distinct aesthetic and gameplay utility. Hostile Realm stands out for its straightforward yet powerful effect, making it a staple in various red-based decks. For enthusiasts of Magic: The Gathering, adding this card to a collection offers both nostalgic value and practical gameplay potential. Whether you are completing a set or looking to enhance your library with versatile enchantments, Hostile Realm represents a key piece of the Morningtide era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Hostile Realm
Game
Magic: The Gathering
TCG Attributes
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Common
John Avon
Card Stock
English
{2}{R}
Enchantment — Aura
R
Card Text
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Enchant land Enchanted land has "{T}: Target creature can't block this turn."
Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory.






