The foil Unstoppable Ash card from the 2008 Morningtide expansion of Magic: The Gathering. This rare Treefolk Warrior creature offers unique gameplay mechanics and a sought-after foil finish for collectors.
Unstoppable Ash
2008 • Magic: The Gathering • Morningtide
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Description
The Unstoppable Ash card from Magic: The Gathering's 2008 Morningtide set (card number 137) represents a distinct entry in the game's creature lineup. As a rare foil card, it features the Treefolk Warrior type with a mana cost of {3}{G} and power/toughness of 5/5. The card's gameplay revolves around the Champion mechanic, allowing players to exile another Treefolk or Warrior to enter the battlefield, with the exiled card returning when Ash leaves play. Additionally, it provides a +0/+5 boost to blocked creatures, offering strategic value during matches. Illustrated by Brian Snõddy, this foil version adds visual appeal to any collection. Collectors often seek this card for its combination of unique mechanics, foil treatment, and role within the Morningtide expansion. Whether adding to a personal archive or completing a Morningtide collection, this card stands out for its mechanical depth and aesthetic finish. The card's rarity as a foil print makes it a notable piece for enthusiasts of the Magic: The Gathering trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Unstoppable Ash
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Brian Snõddy
Card Stock
English
Foil
{3}{G}
Creature — Treefolk Warrior
5 / 5
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
