The Case of the Trampled Garden is a foil Uncommon Enchantment from the 2024 Murders at Karlov Manor set, identified by card number 156.
Case of the Trampled Garden
2024 • Magic: The Gathering • Murders at Karlov Manor
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Description
Case of the Trampled Garden, designated as card number 156 in the 2024 Murders at Karlov Manor expansion, offers a distinct mechanical experience for Magic: The Gathering players. As an Enchantment — Case with a mana value of 3, this green card introduces a strategic layer that evolves throughout the game. Upon entering the battlefield, it allows the controller to distribute two +1/+1 counters among their creatures, providing immediate flexibility for board development. For collectors, the foil treatment adds significant visual appeal to this Uncommon rarity. The card’s unique layout and rules text create a compelling narrative hook, rewarding players who can solve the case to gain an attacking advantage. Designed by Maxime Minard, the card serves as a notable piece for those building complete sets or seeking specific interactions within their decks. Its role in the Murders at Karlov Manor storyline makes it a favorite among enthusiasts of the game's intricate lore. The combination of strategic depth and premium foil finish ensures this card remains a valuable addition to any collection focused on the modern era of Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Case of the Trampled Garden
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Maxime Minard
Card Stock
English
Foil
{2}{G}
Enchantment — Case
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
