The Anzrag, the Quake-Mole foil card from the 2024 Murders at Karlov Manor Promos set. This mythic rare Mole God legend is a sought-after addition for Magic: The Gathering collectors.
Anzrag, the Quake-Mole
2024 • Magic: The Gathering • Murders at Karlov Manor Promos
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Description
Anzrag, the Quake-Mole stands as a formidable presence in the Magic: The Gathering TCG, introduced in 2024 through the Murders at Karlov Manor Promos set. Identified by card number 186p, this legendary creature belongs to the Mole God subtype, blending red and green mana costs to deliver significant board impact. The foil treatment enhances its visual appeal, making it a distinctive piece for enthusiasts of the game's rich lore and complex mechanics. Designed by Helge C. Balzer, the card features rules that allow players to untap their creatures whenever Anzrag is blocked, followed by an additional combat phase. This mechanic offers strategic depth, appealing to collectors who appreciate both narrative and gameplay innovation. For collectors building their library, Anzrag represents a key piece of the modern Magic: The Gathering landscape. Its status as a mythic rare and its unique abilities make it a valuable addition to any collection focused on powerful legendary creatures. Explore the diverse offerings to find this card and other premium TCG items.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Anzrag, the Quake-Mole
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Mythic Rare
Helge C. Balzer
Card Stock
English
Foil
{2}{R}{G}
Legendary Creature — Mole God
8 / 4
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
