The 2024 Murders at Karlov Manor Promos Case of the Locked Hothouse (155s) is a rare foil enchantment card from Magic: The Gathering, featuring unique gameplay mechanics.
Case of the Locked Hothouse
2024 • Magic: The Gathering • Murders at Karlov Manor Promos
No Listings Available
No listings available right now.
Price History
Description
Released in 2024 as part of the Murders at Karlov Manor Promos series, the Case of the Locked Hothouse card (number 155s) is a distinct foil enchantment within the Magic: The Gathering trading card game. Designed by Leanna Crossan, this card belongs to the green color identity and functions as an Enchantment — Case with a mana cost of {3}{G} and a mana value of 4. Its unique layout introduces a dynamic mechanic where players gain the ability to play an additional land each turn. The card transitions into a powerful solved state when you control seven or more lands, allowing you to look at the top card of your library and cast creature and enchantment spells directly from it. This engaging gameplay loop makes the product a favorite among strategy enthusiasts and set builders. The foil treatment adds a premium visual appeal, making it a standout piece for any display or collection focused on the 2024 release cycle.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Case of the Locked Hothouse
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Leanna Crossan
Card Stock
English
Foil
{3}{G}
Enchantment — Case
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
