The 2000 Nemesis expansion Reverent Silence card (#111) from Magic: The Gathering, a powerful green sorcery designed to stabilize board states.
Reverent Silence
2000 • Magic: The Gathering • Nemesis
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$0.38
Description
Reverent Silence is a green sorcery card from the 2000 Nemesis expansion in Magic: The Gathering, identified by card number 111 in the set. This card is highly valued by collectors for its unique mechanical design that offers a conditional alternative to paying its mana cost. Rather than spending mana to cast the spell, players controlling a Forest can choose to have every other player in the game gain six life instead. This effect provides a strategic pivot point, allowing players to stabilize their position by healing their opponents when facing aggressive decks that threaten to end the game quickly. The card's secondary effect destroys all enchantments on the battlefield, making it a versatile tool against control strategies that rely heavily on persistent magical effects. Collectors often seek out this card for its role in shaping gameplay dynamics during the late 1990s and early 2000s era of the game. Whether you are building a competitive deck or expanding your personal collection, this card represents a significant piece of Magic history. Its ability to completely alter the flow of a game through a simple choice makes it a favorite among both veteran players and new collectors. The card's straightforward rules text and impactful effect ensure it remains a relevant and interesting addition to any library. Reverent Silence, with its dual potential to heal or remove enchantments, exemplifies the strategic depth that Magic: The Gathering is known for. Adding this card to your collection connects you with the rich history of competitive play and the enduring appeal of the game's strategic complexity.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Reverent Silence
Game
Magic: The Gathering
TCG Attributes
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Common
Don Hazeltine
Card Stock
English
{3}{G}
Sorcery
G
Card Text
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If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.






