The strategic impact of Rising Waters, a Rare Enchantment from the 2000 Nemesis set. This Magic: The Gathering card offers unique control mechanics for collectors and players.
Rising Waters
2000 • Magic: The Gathering • Nemesis
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.08 | Guide Estimate | -2.8% | ||
- $2.08
- Source
- Guide Estimate
- Trend
- -2.8%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026
Description
Rising Waters stands as a distinct strategic tool within the Magic: The Gathering Nemesis expansion, released in 2000. As card number 38 in the set, this Rare Enchantment is designed to disrupt opponents by altering the fundamental rhythm of land management. The card forces a complex interaction where lands do not untap during their controller's untap step, requiring players to adapt their mana base and timing for spells and abilities. To balance this disruption, the card includes a maintenance cost: at the beginning of each player's upkeep, they must untap one land they control. This mechanic creates a high-stakes environment where resource allocation becomes critical for both the caster and the affected parties. Designed by Scott M. Fischer, the card carries the unique identity of the Nemesis block, a pivotal era in the game's history. Collectors often seek out cards from this release due to the intricate design work and the significant role these cards played in the broader Magic storyline. For those building a comprehensive collection of the Nemesis expansion, this card represents a key component of the set's complete identity., we understand that Magic: The Gathering cards are more than just game pieces; they are artifacts of gaming history. Whether you are a long-time player looking to complete your Nemesis collection or a new collector interested in the evolution of Enchantment mechanics, Rising Waters offers a fascinating glimpse into the strategic depth of the early 2000s era. The card's ability to control the board through land disruption remains a compelling topic for discussion among veteran players and historians of the game. Exploring the nuances of this card can provide valuable insights into the design philosophy that shaped modern Magic gameplay.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rising Waters
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Scott M. Fischer
Card Stock
English
{3}{U}
Enchantment
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
FAQ
Frequently Asked Questions
What does Rising Waters do in Magic: The Gathering?
Rising Waters is an Enchantment that prevents lands from untapping during their controller's untap step. To mitigate this effect, it forces each player to untap one land they control at the start of their upkeep.
Who designed the artwork for Rising Waters?
The card art for Rising Waters was created by Scott M. Fischer, an artist known for his contributions to the Magic: The Gathering franchise.
Is Rising Waters a Rare card from the Nemesis set?
Yes, Rising Waters is classified as a Rare card in the 2000 Nemesis expansion. It holds the card number 38 within the set, making it a specific target for collectors aiming to complete the Nemesis collection.
Cards Named Rising Waters
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.





