The Magic: The Gathering card Change of Plans from the 2022 New Capenna Commander subset. This rare instant offers strategic flexibility by targeting creatures to connive or phase out.
Change of Plans
2022 • Magic: The Gathering • New Capenna • Commander
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$16.10
Description
Change of Plans (Card Number 125) is a rare Instant card from the 2022 New Capenna Commander subset, designed by Campbell White. In Magic: The Gathering, this card provides versatile options for players managing their battlefield presence. The card’s mana cost of {X}{1}{U} allows it to be cast with varying levels of impact depending on the value of X chosen. The primary effect of Change of Plans involves targeting X creatures you control. For each target, you have the option to have it connive. Conniving requires you to draw a card and then discard a card. If the discarded card is not a land, you place a +1/+1 counter on the creature. This mechanic helps players cycle through their deck while simultaneously boosting the power and toughness of their chosen permanents. Alternatively, you may choose to have any number of the targeted creatures phase out. Phasing out removes the creature from the game temporarily, effectively treating it and anything attached to it as though they do not exist until its controller’s next turn. This can be useful for evading removal or resetting attached equipment. Collectors of Magic: The Gathering trading cards value cards like Change of Plans for their unique mechanics and set design. Whether you are looking to complete a set, build a new deck, or simply appreciate the artistry, Change of Plans represents a solid addition to any collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Change of Plans
Game
Magic: The Gathering
TCG Attributes
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Rare
Campbell White
Card Stock
English
{X}{1}{U}
Instant
U
Card Text
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Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)







