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About This Card

In Too Deep, card #27 from the 2022 Magic: The Gathering New Capenna Commander subset. This rare Aura enchantment features split second mechanics and transformative effects.

In Too Deep

2022 • Magic: The Gathering • New Capenna • Commander

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Market Value
Raw/Ungraded Market: $0.70
Updated 7 days ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $0.70
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    Guide Estimate
    Trend
    -4.1%
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30-day Price History

Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026

Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.
Product Overview

Description

In Too Deep, designated as card number 27, is a notable entry in the 2022 New Capenna Commander subset of Magic: The Gathering. As a rare card within this expansion, it appeals to collectors who appreciate the intricate design and strategic depth of the New Capenna era. The card functions as an Aura enchantment, requiring a mana cost of {U}{U} and possessing a mana value of 2, making it a versatile addition to any blue-based deck. The strategic identity of In Too Deep is defined by its split second ability, which prevents opponents from responding with spells or activated non-mana abilities while it resolves. This creates a window of control that is highly valued in competitive and casual play alike. Once attached to a creature, planeswalker, or Clue, the card transforms the enchanted permanent into a colorless Clue artifact. This transformation strips away its original abilities, allowing the owner to sacrifice the artifact to draw a card, thereby providing card advantage through a unique mechanism. Art by José Parodi, this card represents the distinct aesthetic and mechanical themes introduced in the New Capenna set. Collectors often seek out cards from the Commander subset for their relevance to one-of-a-kind formats and their potential for innovative deck building. The interplay between the split second mechanic and the artifact transformation offers a compelling narrative of control and resource generation. For enthusiasts of Magic: The Gathering, In Too Deep stands as a testament to the creative possibilities within the New Capenna block. Its presence in the Commander subset highlights its importance in the broader landscape of the game. Whether for completing a set or exploring new strategic horizons, this card remains a significant piece of MTG history.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2022

Series

New Capenna

Subset

Commander

Subset Type

Subset

Card Number

#27

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

In Too Deep

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

José Parodi

Material

Card Stock

Language

English

Mana cost

{U}{U}

Type

Enchantment — Aura

Color

U

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

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FAQ

Frequently Asked Questions

What type of card is In Too Deep in Magic: The Gathering?

In Too Deep is a rare Aura enchantment card from the 2022 New Capenna Commander subset. It requires blue mana to cast and can enchant a creature, planeswalker, or Clue.

What does the split second ability do on this card?

The split second ability means that as long as In Too Deep is on the stack, players cannot cast spells or activate abilities that aren't mana abilities, preventing opponent interaction.

How does In Too Deep transform the enchanted permanent?

Once enchanted, the permanent becomes a colorless Clue artifact that loses all other abilities. The controller can then sacrifice this artifact to draw a card.

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