The 2011 Magic: The Gathering New Phyrexia Volt Charge foil card (NPH #100), a common instant featuring the proliferate mechanic.
Volt Charge
2011 • Magic: The Gathering • New Phyrexia
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$0.85
Description
Volt Charge, designated as card number 100 in this expansion, serves as a versatile red instant within the trading card game's framework. Players pay a mana cost of two generic mana and one red mana to cast this spell, resulting in a total mana value of three. The card's effect is straightforward yet potent: it deals three damage to any target. What distinguishes this card from other damage-dealing options in the set is the inclusion of the proliferate ability. This secondary effect allows the caster to choose any number of permanents or players that already have counters, adding another counter of each kind currently on them. This dual nature makes Volt Charge a flexible tool in red decks focused on aggressive strategies or counter-heavy synergies. The foil finish adds a distinct visual appeal, catching the light with a shimmering texture that collectors appreciate. Designed by Jana Schirmer and Johannes Voss, the card represents a standard yet effective piece of the New Phyrexia block's mechanical identity. For enthusiasts of the Magic: The Gathering trading card game, owning this foil version offers a tangible connection to the set's release era. The combination of its common rarity and the desirable foil treatment creates a balanced profile for both gameplay utility and collection completeness. Whether building a deck around red mana acceleration or simply expanding a library with high-quality foil cards from the New Phyrexia set, this card holds its place.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Volt Charge
Game
Magic: The Gathering
TCG Attributes
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Common
Jana Schirmer & Johannes Voss
Card Stock
English
Foil
{2}{R}
Instant
R
Card Text
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Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)








