The 2005 Ninth Edition Exhaustion card (Magic: The Gathering #76) is an uncommon blue sorcery designed to disrupt opponent's untap steps.
Exhaustion
2005 • Magic: The Gathering • Ninth Edition
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Description
Released in 2005 as card number 76 in the Ninth Edition set, Exhaustion is a blue sorcery from the Magic: The Gathering trading card game. Designed by Paolo Parente, this uncommon card has established itself as a reliable tool for players seeking to disrupt their opponent's resource management. The card requires a mana cost of {2}{U} and affects both creatures and lands controlled by the target opponent, preventing them from untapping during their next untap step. This ability to halt momentum makes it a valuable inclusion in many blue-based decks. Collectors often appreciate Ninth Edition for its comprehensive representation of the game's early mechanics. Exhaustion stands out for its straightforward yet powerful effect, allowing players to control the board by limiting the opponent's available actions. For fans of Magic: The Gathering, owning a copy of Exhausting from this set offers a piece of the game's rich history. Whether you are building a competitive deck or expanding your collection of vintage Magic: The Gathering cards, Exhaustion remains a notable entry. Its status as an uncommon card from Ninth Edition ensures it is accessible yet distinct within the set's hierarchy. The card's enduring relevance in the trading card community highlights its effectiveness as a strategic tool.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Exhaustion
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Paolo Parente
Card Stock
English
{2}{U}
Sorcery
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.

















