The 2005 Magic: The Gathering Ninth Edition Foul Imp (132★) star foil is a distinct black creature card featuring the flying ability.
Foul Imp
2005 • Magic: The Gathering • Ninth Edition
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Description
The 2005 Magic: The Gathering Ninth Edition Foul Imp (132★) star foil represents a specific parallel treatment within one of the franchise's most foundational sets. Released as part of the Ninth Edition core set, this product features the black mana creature known as Foul Imp, designated by card number 132★. Unlike standard commons, the star foil variation offers collectors a unique aesthetic finish that distinguishes it from the base commons found in the same print run. Foul Imp functions as a two-mana creature with two power and two toughness, granting the flying ability which allows it to bypass ground blockers. Its entry effect imposes a two-life loss on the controller, a trade-off that defines its strategic identity in gameplay. For traders and investors in Magic: The Gathering, the star foil variant holds distinct appeal due to its specialized finish, which is often sought after by those building thematic collections or completing specific parallel sets. Whether you are hunting for the 132★ card number or analyzing the design language of the Ninth Edition era, understanding the card's mechanical role and foil treatment is essential. This release remains a notable entry for collectors interested in the evolution of Magic card treatments and the enduring legacy of the Imp subtype.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Foul Imp
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Kev Walker
Card Stock
English
Foil
{B}{B}
Creature — Imp
2 / 2
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying When this creature enters, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
