Relentless Assault is a Rare Sorcery card from the 2005 Magic: The Gathering Ninth Edition release, cataloged as card number 212.
Relentless Assault
2005 • Magic: The Gathering • Ninth Edition
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Description
Relentless Assault, identified as card number 212, is a Rare Sorcery from the 2005 Ninth Edition set of Magic: The Gathering. Designed by Greg Hildebrandt, this card costs {2}{R}{R} to cast and serves as a powerful offensive tool for Red-based strategies. The card’s effect allows players to untap all creatures that attacked that turn and grants an additional combat phase followed by an additional main phase, offering significant tactical flexibility during gameplay. As a foundational piece of the Ninth Edition release, it represents a classic era of the trading card game where aggressive red decks relied on such effects to maintain pressure. Collectors often seek this card for its historical significance within the core set lineage and its utility in vintage formats. The distinct rules text provides a unique mechanical advantage that has made it a staple for many players over the years. Adding this card to your Magic: The Gathering collection enhances your understanding of the game's design evolution during the mid-2000s. Whether you are building a themed deck or collecting complete sets, Relentless Assault offers both nostalgic value and strategic depth. Its presence in the Ninth Edition roster underscores the importance of red sorceries in controlling the flow of battle.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Relentless Assault
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Greg Hildebrandt
Card Stock
English
{2}{R}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
