The strategic depth of Zur's Weirding, card #114 from Magic: The Gathering's Ninth Edition. This 2005 Rare enchantment offers a unique twist on card draw mechanics for TCG enthusiasts.
Zur's Weirding
2005 • Magic: The Gathering • Ninth Edition
No Listings Available
No listings available right now.
Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $2.75 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $2.75 to $2.75 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$2.75- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $2.75 to $2.75 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Released in 2005, Zur's Weirding stands as a distinctive entry in Magic: The Gathering's Ninth Edition. As card number 114 in the set, this Rare enchantment has captured the attention of players and collectors who appreciate its unconventional impact on gameplay. Designed by artist rk post, the card is recognized for its bold blue mana cost and its ability to fundamentally shift the dynamics of the game. The strategic value of Zur's Weirding lies in its unique disruption of the card draw process. When active, it forces players to reveal their hands, creating a transparent environment where information is no longer hidden. The most significant mechanic occurs when a player attempts to draw a card; instead of simply adding it to their hand, the card must be revealed. At this critical moment, any other player has the opportunity to pay two life points to send that revealed card directly to its owner's graveyard. This creates a high-stakes interaction where drawing a card can become a liability, allowing opponents to interfere with resource acquisition at a relatively low cost. For collectors, the Ninth Edition serves as a cornerstone release in the Magic: The Gathering trading card game. It introduced standardized card frames and accessibility features that defined the modern era of the game. Zur's Weirding, with its specific enchantment type and blue color identity, represents a key component of that historical context. Its ability to alter the fundamental flow of the game makes it a memorable piece for those studying the evolution of TCG strategy. Whether you are building a vintage collection or simply admire the creative design of early 2000s card mechanics, this card remains a notable artifact. It offers a glimpse into a time when Wizards of the Coast experimented with more aggressive information-sharing mechanics. The card's legacy is tied to its ability to turn a routine action—drawing a card—into a complex social and strategic challenge. For enthusiasts of the game, owning or studying this piece provides insight into the diverse design philosophy that has made Magic: The Gathering a enduring phenomenon.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zur's Weirding
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
rk post
Card Stock
English
{3}{U}
Enchantment
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.










