The Magic: The Gathering card Isolation Zone is a white enchantment from the 2016 Oath of the Gatewatch set, designed to temporarily remove opponent threats.
2016 • Magic: The Gathering • Oath of the Gatewatch
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Isolation Zone is a white enchantment featured in the 2016 Magic: The Gathering set Oath of the Gatewatch. Identified as card number 22 with the set code OGW, this card serves as a strategic tool for players seeking to control the battlefield by neutralizing immediate threats. The artwork for this release was created by Chris Rallis, contributing to the visual identity of the Oath of the Gatewatch expansion. As an enchantment with a mana cost of {2}{W}{W} and a mana value of 4, Isolation Zone requires players to invest significant resources to deploy. Its primary effect allows the controller to exile a target creature or enchantment controlled by an opponent until Isolation Zone leaves the battlefield. This temporary removal mechanic makes it a valuable answer to persistent or problematic permanents, offering a reprieve without permanently eliminating the opponent's asset. Once the enchantment is removed from play, the exiled permanent returns under its owner's control, creating a dynamic of temporary suppression rather than permanent removal. Collectors of Magic: The Gathering often appreciate this card for its role in the game's history and its utility in various formats. The card's design reflects the strategic depth of the Oath of the Gatewatch era, where white mana strategies focused on controlling the pace of the game. Understanding the mechanics and context of cards like Isolation Zone is essential for enthusiasts looking to build balanced decks or understand the evolution of the trading card game. Whether for gameplay or collection, this card remains a notable component of the Oath of the Gatewatch set, offering both strategic utility and historical significance to the Magic: The Gathering community.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
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Featured
Isolation Zone
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Chris Rallis
Card Stock
English
{2}{W}{W}
Enchantment
W
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When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
When properly aligned, hedrons become powerful tools of binding.
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