The details of Isolation Zone, card #22 from the 2016 Magic: The Gathering Oath of the Gatewatch expansion.
Isolation Zone
2016 • Magic: The Gathering • Oath of the Gatewatch
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Description
Isolation Zone is a white enchantment card from the 2016 Magic: The Gathering Oath of the Gatewatch expansion. Identified by card number 22 and set code OGW, this card was illustrated by Chris Rallis. It costs {2}{W}{W} to cast and exiles a target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. This mechanic allows players to temporarily remove threats from play, offering strategic control in matches. Collectors appreciate Oath of the Gatewatch for its focus on the Gatewatch heroes and the shifting political landscape of Ravnica. This release remains a notable part of the modern Magic: The Gathering catalog for enthusiasts of the white mana color identity. The card's design reflects the aesthetic standards of its era, making it a relevant piece for set builders and TCG historians. Understanding the role of cards like Isolation Zone helps collectors navigate the complex rules and strategies of the game. For many, owning cards from this expansion connects them to a pivotal moment in Magic lore and gameplay evolution.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Isolation Zone
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Chris Rallis
Card Stock
English
{2}{W}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
When properly aligned, hedrons become powerful tools of binding.
