The Odyssey set Bomb Squad card (number 179) features a unique dwarf creature mechanic involving fuse counters, offering distinct gameplay depth for Magic: The Gathering collectors.
Bomb Squad
2001 • Magic: The Gathering • Odyssey
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Description
The Odyssey set Bomb Squad card (number 179) introduces a distinctive dwarf creature with a strategic twist on the battlefield. Released in 2001, this Magic: The Gathering trading card game card features a mana cost of {3}{R} and serves as a key piece for collectors interested in the Odyssey expansion's unique mechanics. Collectors often seek this rare card for its clever interaction with creature counters, allowing players to strategically destroy opponents' threats. As a valuable addition to any Magic: The Gathering collection, the Bomb Squad card represents the creative innovation of the Odyssey set. Whether you are building a themed deck or expanding your catalog of rare cards, this product offers both nostalgic value and mechanical interest. The Odyssey set remains a beloved chapter in Magic history, and the Bomb Squad card stands out for its clever rules text and artistic presentation. For enthusiasts of collectible trading card games, this product provides a tangible connection to the strategic depth of the 2001 release. It is an excellent choice for those who appreciate the intricate design and gameplay possibilities of the Odyssey expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Bomb Squad
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Greg Hildebrandt & Tim Hildebrandt
Card Stock
English
{3}{R}
Creature — Dwarf
1 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
