The details of Chamber of Manipulation, card number 76 from the Odyssey expansion. This foil enchantment offers distinct gameplay mechanics for Magic: The Gathering collectors.
Chamber of Manipulation
2001 • Magic: The Gathering • Odyssey
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Price History
$13.15
Description
Chamber of Manipulation, designated as card number 76 in the Odyssey expansion, remains a notable entry for Magic: The Gathering enthusiasts tracking the game's evolution in the early 2000s. Released in 2001, this card is classified as an Enchantment — Aura with a mana cost of {2}{U}{U}. As a foil variant, it features a reflective finish that distinguishes it within the Odyssey set, appealing to collectors who value both gameplay utility and visual presentation. The card’s design centers on its strategic ability to interact with land cards. By enchanting a land, players can tap that land to discard a card from their hand. In exchange, this action allows the controller to gain temporary command over a target creature until the end of the turn. This mechanic highlights the blue color identity's focus on control and disruption, making it a favorite among players who enjoy tactical board manipulation. The flavor text accompanying the card hints at the cephalid race's political nature, adding narrative depth to its mechanical function. For collectors, the Odyssey set represents a pivotal era in Magic history, introducing complex card interactions that defined future formats. Chamber of Manipulation stands out due to its specific subtype and the strategic flexibility it offers during gameplay. Whether you are building a themed collection of blue enchantments or focusing on the Odyssey set as a whole, this card provides a tangible link to the game's rich strategic heritage. The combination of its specific card number, foil treatment, and unique rules text makes Chamber of Manipulation a distinct piece for any serious enthusiast's archive.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Chamber of Manipulation
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Wayne England
Card Stock
English
Foil
{2}{U}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Politics is just a subtle form of mind control—and cephalids are master politicians.






