The 2001 Odyssey expansion features Tireless Tribe, a white Human Nomad creature designed by Carl Critchlow that offers tactical discard utility.
Tireless Tribe
2001 • Magic: The Gathering • Odyssey
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$1.99
Description
Released in 2001 as part of the Odyssey set, Tireless Tribe (Card #56) is a foundational white creature in the Magic: The Gathering trading card game. Designed by artist Carl Critchlow, this Common card represents the Human Nomad subtype and serves as a versatile early-game unit for players building mana-efficient decks. The card features a mana cost of one white mana, making it accessible during the initial turns of a match while providing a modest 1/1 power and toughness profile. The strategic value of Tireless Tribe lies in its activated ability, which allows the controller to discard a card from their hand to grant the creature +0/+4 until the end of the turn. This mechanic transforms the fragile nomad into a potent threat capable of blocking larger creatures or delivering decisive damage to opponents' planeswalkers or life totals. The flavor text, "We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?", highlights the resilience and endurance of these desert-dwelling humans, adding narrative depth to their mechanical function. For collectors, this card is a staple of the Odyssey block era, representing the design philosophy of interactive gameplay where resource management and timing are key. Whether you are looking to complete a set, build a nostalgic deck, or simply appreciate the intricate world-building of the Odyssey storyline, this card remains a recognizable piece of Magic history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Tireless Tribe
Game
Magic: The Gathering
TCG Attributes
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Common
Carl Critchlow
Card Stock
English
{W}
Creature — Human Nomad
1 / 1
W
Card Text
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Discard a card: This creature gets +0/+4 until end of turn.
"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"







