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About This Card

A 2002 Magic: The Gathering Rare enchantment from the Onslaught set that modifies creature defense through gold counters.

Aurification

2002 • Magic: The Gathering • Onslaught

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Market Value
Raw/Ungraded Market: $5.69
Updated 7 days ago
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026

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Product Overview

Description

Aurification, card number 6 in the 2002 Onslaught set, is a white enchantment that fundamentally alters how creatures interact with combat damage. Designed by Gary Ruddell, this Rare card introduces a unique defensive mechanic that rewards players for absorbing damage rather than avoiding it. The card’s design reflects the aggressive nature of the Onslaught era, where players often had to balance offensive pressure with creative defensive solutions. The mechanics of Aurification are straightforward yet impactful. Whenever any creature deals damage to you, a gold counter is placed on that creature. Once a creature has a gold counter, it gains the Wall type and the defender ability, meaning it can no longer attack. This creates a powerful deterrent against aggressive strategies, forcing opponents to rethink their approach to dealing damage. The card remains on the battlefield until it is removed, at which point all gold counters are cleared from all creatures, resetting the board state. Collectors of Magic: The Gathering value Aurification for its clever design and nostalgic connection to the block’s theme. As part of the Onslaught expansion, it represents a pivotal moment in the game’s history, offering a distinct strategic option that differs significantly from modern enchantments. The card’s white mana cost and single-colored identity make it a flexible inclusion in various white-based decks, appealing to both competitive players and casual collectors. For investors and enthusiasts, owning a copy of Aurification provides a tangible piece of Magic’s legacy. The card’s enduring appeal lies in its unique interaction with the battlefield, making it a favorite among those who appreciate intricate game mechanics. Whether you are building a themed collection or seeking to complete the Onslaught set, Aurification stands out as a essential component of the 2002 release.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2002

Series

Onslaught

Card Number

#6

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Aurification

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

Gary Ruddell

Material

Card Stock

Language

English

Mana cost

{2}{W}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.

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FAQ

Frequently Asked Questions

What does the Aurification card do in Magic: The Gathering?

Aurification is an enchantment that places a gold counter on any creature that deals damage to you. Creatures with gold counters become Walls with defender, meaning they cannot attack but can still block.

Is Aurification from the Onslaught set in Magic: The Gathering?

Yes, Aurification is card number 6 from the Onslaught expansion, released in 2002. It is a Rare white enchantment designed by Gary Ruddell.

How does Aurification affect the game board?

When Aurification leaves the battlefield, all gold counters are removed from all creatures. This clears any defender status and Wall types gained from the enchantment, returning creatures to their normal states.

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