The 2002 Magic: The Gathering Onslaught expansion with this foil version of Custody Battle, card number 197. This Uncommon Aura enchantment offers collectors a tangible piece of the set's mechanical design.
Custody Battle
2002 • Magic: The Gathering • Onslaught
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Description
The Onslaught expansion released in 2002 stands as a pivotal era for Magic: The Gathering, introducing complex mechanics that reshaped competitive play. Within this set, the Custody Battle card (number 197) captures the strategic depth of that time. As an Uncommon Enchantment — Aura, this card allows players to target a creature, imposing a unique upkeep cost on opponents that requires sacrificing a land to retain control. Collectors often seek the foil treatment of this card for its visual appeal and historical significance within the Onslaught block. The artwork by Greg Hildebrandt and Tim Hildebrandt provides a distinct aesthetic that complements the card's theme. For those building complete Onslaught collections, securing this foil version adds value and variety to their catalog. The product serves as a key identifier for fans of the game's mid-2000s design language. Whether you are investing in rare parallels or completing a set, this card represents a notable piece of trading card game history. Its specific mana cost and enchantment type make it a recognizable item for experienced players and investors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Custody Battle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Greg Hildebrandt & Tim Hildebrandt
Card Stock
English
Foil
{1}{R}
Enchantment — Aura
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the middle.
