Essence Fracture is a 2002 uncommon sorcery from the Magic: The Gathering Onslaught expansion, valued by TCG enthusiasts for its versatile removal and cycling mechanics.
Essence Fracture
2002 • Magic: The Gathering • Onslaught
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Price History
$0.13
Description
Essence Fracture, identified as card number 82 in the 2002 Onslaught expansion, remains a notable entry for Magic: The Gathering collectors and strategists. Designed by Wayne England, this uncommon sorcery card features a mana cost of three generic and two blue mana, establishing its identity within the blue color identity of the game. The card’s primary effect allows players to return two target creatures to their owners' hands, providing a powerful tool for board control during gameplay. This ability to temporarily disrupt an opponent's field makes it a memorable piece for those who appreciate interactive magic mechanics. Beyond its main effect, Essence Fracture includes the cycling ability, requiring an additional two generic and one blue mana to discard the card and draw a new one. This dual functionality adds significant depth to its design, allowing collectors to appreciate both its strategic utility and its place within the Onslaught set's broader themes. For investors and hobbyists focusing on vintage TCG products, Onslaught cards from 2002 offer a tangible connection to a pivotal period in Magic history. Collectors often seek out complete sets to preserve the integrity of the expansion's design and narrative. Whether you are building a personal archive or looking to complete a specific subset, Essence Fracture serves as a key component for understanding the strategic diversity of early 2000s trading card games. Its enduring presence in discussions about vintage Magic strategies highlights its lasting appeal among dedicated fans.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Essence Fracture
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Wayne England
Card Stock
English
{3}{U}{U}
Sorcery
U
Card Text
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Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
"Shaping reality is simply a matter of knowing where to apply pressure." —Ixidor, reality sculptor






