The 2002 Magic: The Gathering Onslaught expansion card Lay Waste (#216), a red sorcery featuring land destruction and a powerful cycling mechanic.
Lay Waste
2002 • Magic: The Gathering • Onslaught
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Description
Lay Waste is a red sorcery card from the 2002 Magic: The Gathering Onslaught expansion, cataloged as card number 216. Designed by artist Carl Critchlow, this common rarity card costs {3}{R} to play and features a mana value of 4. The card’s primary effect allows the caster to destroy a target land, making it a staple tool for disrupting an opponent's resource base. Beyond its destructive capability, Lay Waste introduces a versatile cycling ability for {2}. This mechanic allows players to discard the card to draw a new one, providing card advantage while still potentially removing an opponent's land if the cycling cost is paid in response to an opponent's turn. This dual functionality makes the card a flexible addition to any red deck strategy. Lay Waste represents a key piece of the red mana base from this era. Whether you are looking to complete a set, add to your library, or gift a piece of TCG history, this card remains a recognizable and functional part of the game's legacy. The flavor text on the card humorously notes that Skirk Ridge had survived earthquakes, mudslides, and meteor showers, only for goblins to move in. This narrative detail adds depth to the card's identity within the Magic universe. For collectors, Lay Waste serves as a tangible link to the strategic depth of early 2000s Magic: The Gathering, appealing to those who appreciate both the game's mechanics and its rich lore.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Lay Waste
Game
Magic: The Gathering
TCG Attributes
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Common
Carl Critchlow
Card Stock
English
{3}{R}
Sorcery
R
Card Text
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Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.
