The Angelic Sell-Sword (Card #10) from Magic: The Gathering's 2024 Outlaws of Thunder Junction Commander subset, an Angel Mercenary designed for token strategies.
Angelic Sell-Sword
2024 • Magic: The Gathering • Outlaws of Thunder Junction • Commander
No Listings Available
No listings available right now.
Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.39 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.39 to $0.44 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: -11.4%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.39- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.39 to $0.44 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: -11.4%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
The Angelic Sell-Sword is a notable white creature card from Magic: The Gathering's 2024 Outlaws of Thunder Junction Commander subset, designated as card number 10. Illustrated by Ekaterina Burmak, this rare Angel Mercenary features a mana cost of four white mana and serves as a pivotal piece for collectors building thematic decks. In terms of gameplay mechanics, the Angelic Sell-Sword brings flying and vigilance to the battlefield, offering both offensive pressure and defensive stability. The card features two powerful triggered abilities that synergize with token strategies. First, whenever this creature or another non-token creature you control enters the battlefield, it creates a 1/1 red Mercenary creature token. This token possesses a sorcery-speed activation ability that allows you to tap it to give a target creature you control +1/+0 until the end of the turn, enhancing your board presence. Second, if the Angelic Sell-Sword attacks with six or greater power, you draw a card, rewarding aggressive plays and helping maintain card advantage. Collectors and players value this card for its versatility in Commander formats, where token generation and combat tricks are highly sought after. The Angelic Sell-Sword fits seamlessly into decks looking to expand their army while maintaining control of the board state. Its five mana value makes it a mid-to-late game threat, requiring strategic planning to maximize its potential. For fans of the Outlaws of Thunder Junction expansion, this card represents a key component of the set's creature lineup, appealing to those who appreciate detailed lore and interactive mechanics. Whether you are completing your set collection or searching for powerful additions to your Commander library, the Angelic Sell-Sword offers a compelling blend of flavor and function.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Year
2024
Brand
Magic: The Gathering
Series
Outlaws of Thunder Junction
Subset
Commander
Subset Type
Subset
Card Number
#10
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Angelic Sell-Sword
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Ekaterina Burmak
Card Stock
English
{4}{W}
Creature — Angel Mercenary
4 / 4
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying, vigilance Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever this creature attacks, if its power is 6 or greater, draw a card.






