The Big Game Hunter foil from Magic: The Gathering's 2007 Planar Chaos set, a key black creature for competitive and casual play.
Big Game Hunter
2007 • Magic: The Gathering • Planar Chaos
No Listings Available
No listings available right now.
Price History
Description
The Big Game Hunter foil from Magic: The Gathering's 2007 Planar Chaos set is a staple black creature card that has remained a favorite among players for its efficient removal capabilities. Its powerful effect allows players to destroy any target creature with power 4 or greater upon entering the battlefield, with no regeneration allowed, making it a reliable tool for controlling the board against larger threats. Additionally, the card possesses the Madness mechanic, costing just {B} to cast if discarded, adding strategic depth by enabling players to reuse the spell from the graveyard. Collectors of Magic: The Gathering trading cards value this card not only for its gameplay utility but also for its distinctive foil finish, which enhances its visual appeal. Whether you are building a black-centric deck or looking to expand your collection of rare MTG cards, the Big Game Hunter foil from Planar Chaos offers both competitive strength and collectible charm.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Big Game Hunter
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Carl Critchlow
Card Stock
English
Foil
{1}{B}{B}
Creature — Human Rebel Assassin
1 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
