Hunting Wilds is an uncommon green Sorcery from the 2007 Planar Chaos expansion. This card offers a powerful kicker ability for searchers and creature generation.
Hunting Wilds
2007 • Magic: The Gathering • Planar Chaos
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Description
Hunting Wilds, card number 130 in the 2007 Planar Chaos set, represents a distinct design philosophy within Magic: The Gathering. Created by artist Steve Ellis, this uncommon green Sorcery is defined by its flexible kicker cost, allowing players to choose between a standard effect or a more aggressive outcome. The base effect allows a player to search their library for up to two Forest cards, place them onto the battlefield tapped, and then shuffle their library. This provides immediate land acceleration, a critical resource for controlling the early game. By paying the additional kicker cost of {3}{G}, the spell transforms the fetched lands into powerful 3/3 green creatures with haste. This dual nature makes Hunting Wilds a versatile tool for decks seeking both speed and board presence. The Planar Chaos set, identified by the set code PLC, reimagined the original 8th Edition card pool through the lens of alternate planes. As an uncommon, Hunting Wilds offers a compelling entry point for collectors focusing on the green mana base or those interested in the unique mechanical twists introduced during this era. The card’s ability to generate immediate threats while resolving its land-finding effect highlights the creative experimentation of 2007. For investors and hobbyists, cards from this period are valued for their historical significance in the game's evolution. Adding Hunting Wilds to a collection provides a tangible piece of this innovative chapter in trading card history. Whether you are building a themed set or seeking specific mechanical interactions, this card stands as a notable example of Planar Chaos's design depth.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Hunting Wilds
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Steve Ellis
Card Stock
English
{3}{G}
Sorcery
G
Card Text
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Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.







