The 2007 Magic: The Gathering Planar Chaos release, featuring card number 135, Mire Boa. A foundational snake creature with swampwalk and regeneration for TCG enthusiasts.
2007 • Magic: The Gathering • Planar Chaos
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.14 | Guide Estimate | +16.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
As a common snake, this card provides a straightforward yet strategic presence for players building decks within the green mana identity. Collectors of Magic: The Gathering often seek out Planar Chaos cards for their historical significance and the creative reimagining of familiar mechanics. Mire Boa’s swampwalk ability allows it to evade blocking as long as the defending player controls a swamp, adding a layer of tactical depth to its modest power and toughness of 2/1. Additionally, the card can tap to regenerate itself, offering resilience in gameplay scenarios. For investors and completists, Planar Chaos remains a pivotal set in TCG history, representing Wizards of the Coast's bold experiment with color philosophy. Including Mire Boa in your collection supports the diversity of the Planar Chaos subset, which appeals to those interested in the evolution of game design and color identity. Whether you are aiming to complete the full set or add unique creatures to your library, this card represents a key component of the 2007 release.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Mire Boa
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Greg Hildebrandt
Card Stock
English
{1}{G}
Creature — Snake
2 / 1
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.
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