Retether is a rare white sorcery from the 2007 Planar Chaos expansion, known for its unique reverse-colored mechanics and strategic graveyard interaction.
2007 • Magic: The Gathering • Planar Chaos
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$18.03 | Guide Estimate | -7.1% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Released in 2007 as part of the Planar Chaos expansion, Retether (card number 13) stands out in Magic: The Gathering history for its role in the set's innovative design. Planar Chaos flipped the traditional color pie, and this card serves as a powerful white spell that interacts with auras in your graveyard. The card features art by Dan Murayama Scott, capturing the chaotic energy of the set's alternate dimensions. For collectors, this card is a key piece of the Planar Chaos puzzle, appealing to those who appreciate the experimental mechanics of the mid-2000s. As a rare card, it holds a distinct place in the set's hierarchy, drawing interest from both casual players and dedicated set builders. The artwork and rules text combine to create a memorable experience for fans of the game's strategic depth. Whether you are hunting for specific set completions or looking to add a unique spell to your collection, Retether offers a glimpse into a pivotal moment in Magic's evolution. The platform ensures that collectors can find high-quality examples of this and other rare cards, making it easier to build a diverse and impressive collection.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Retether
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Dan Murayama Scott
Card Stock
English
{3}{W}
Sorcery
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
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