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About This Card

The Jund card from the Planechase 2012 Planes set (#20) brings the Alara plane to Magic: The Gathering. This common card features unique plane-specific rules and creature-generating chaos effects.

Jund

2012 • Magic: The Gathering • Planechase 2012 Planes

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Product Overview

Description

The Jund card, identified as number 20 in the Planechase 2012 Planes set, serves as a distinct plane card within the Magic: The Gathering trading card game ecosystem. Released in 2012, this common card introduces the Alara plane into gameplay, offering collectors and players a specific thematic environment to explore. The card is designed to integrate seamlessly into the planechase format, providing a dynamic shift in game state that differs from standard land or creature cards. Functionally, the card introduces two primary mechanical effects that alter how creatures enter the battlefield. When a player casts a creature spell that is black, red, or green, that creature gains the devour 5 ability. This allows the player to sacrifice additional creatures as it enters, placing five plus-one-plus-one counters on it for each sacrifice. This mechanic rewards aggressive playstyles and resource management, making the card a strategic tool for building larger threats. Additionally, the card features a chaos effect that triggers whenever chaos ensues. This effect creates two 1/1 red Goblin creature tokens, providing immediate board presence and generating army-wide pressure. Artists like Aleksi Briclot contribute to the visual identity of these planes, though the focus here remains on the card's mechanical role. Collectors often seek out specific plane cards to complete their Planechase 2012 Planes set or to enhance their planechase decks. The Jund card is a key component for those looking to diversify their plane options, offering a blend of creature enhancement and token generation. Its status as a common card makes it accessible for building multiple copies, which is essential for the planechase format where consistent plane cycling is crucial. Whether for completing a collection or enhancing gameplay, this card represents a vital piece of the 2012 planechase landscape.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2012

Series

Planechase 2012 Planes

Card Number

#20

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Jund

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Aleksi Briclot

Material

Card Stock

Language

English

Type

Plane — Alara

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.

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FAQ

Frequently Asked Questions

What is the Jund card in Planechase 2012 Planes?

The Jund card is number 20 in the Planechase 2012 Planes set for Magic: The Gathering. It represents the Alara plane and introduces specific rules for creature spells and chaos effects.

How does the devour ability work on this card?

When a black, red, or green creature is cast, it gains devour 5. You may sacrifice any number of creatures as it enters to put five plus-one-plus-one counters on it for each sacrifice.

What happens when chaos ensues with this plane card?

Whenever chaos ensues, the controller of this plane creates two 1/1 red Goblin creature tokens. This provides immediate board presence and can be used for attacking or blocking.

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