Mark of Mutiny, card #47 from the 2012 Planechase expansion. This uncommon sorcery offers powerful control mechanics for Magic: The Gathering enthusiasts and collectors.
Mark of Mutiny
2012 • Magic: The Gathering • Planechase
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$0.34
Description
Mark of Mutiny, designated as card number 47 in the Planechase expansion, represents a distinct moment in Magic: The Gathering history from 2012. As an uncommon sorcery, this card has garnered attention from players and collectors alike due to its unique mechanical impact on board states. The card allows a player to temporarily seize control of a target creature, enhancing it with a +1/+1 counter, untapping it, and granting haste until the end of the turn. This interaction provides immediate tactical flexibility, making it a memorable inclusion in the Planechase format. Collectors often seek out cards like Mark of Mutiny for their ability to complete specific set collections or for their contribution to the overall diversity of the Planechase product line. The card’s design and rules text reflect the era’s focus on dynamic, interactive gameplay that rewards quick decision-making and resource management. For enthusiasts of the Magic: The Gathering trading card game, understanding the context of each release enhances the collecting experience. Mark of Mutiny serves as a notable example of how the Planechase series pushed the boundaries of conventional card design. Its ability to shift the momentum of a game through temporary control and temporary power boosts makes it a staple for those who appreciate the strategic nuances of the format. Whether you are building a collection of Planechase cards or exploring the broader history of Magic: The Gathering, this card offers a fascinating glimpse into the game's evolving mechanics and creative direction.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Mark of Mutiny
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mike Bierek
Card Stock
English
{2}{R}
Sorcery
R
Card Text
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Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
The flame of anger is hard to douse once lit.















