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About This Card

Portal False Peace is a 1997 Magic: The Gathering card from the Portal set, designed as a straightforward white sorcery that denies opponents combat phases.

False Peace

1997 • Magic: The Gathering • Portal

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Market Value
Active-Listing Market: $0.31
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 31, 2026

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Product Overview

Description

Portal False Peace, numbered 14 in the 1997 Portal expansion, represents a distinct era in Magic: The Gathering history when Wizards of the Coast sought to streamline complex rules for new players. As a common white sorcery, this card offers a clean and efficient interaction that aligns perfectly with the set’s educational design philosophy. The card’s mana cost of one generic mana makes it accessible early in the game, allowing players to deploy its effect without depleting resources needed for other spells. The primary effect of this card is strategic and immediate: it forces a target player to skip all combat phases during their next turn. This mechanic provides a powerful tempo advantage by halting the opponent’s ability to deal damage or attack creatures, effectively giving the caster a free turn to develop their board state. Unlike more complex cards that require specific conditions or sacrifice costs, Portal False Peace is universally usable in any matchup where the opponent relies on aggressive combat strategies. Collectors value Portal False Peace not only for its gameplay utility but also for its role in the Portal product line’s legacy. Artwork by Zina Saunders complements the card’s theme, though the design remains focused on clarity and ease of understanding. For those building a complete Portal set or exploring the foundational cards of Magic’s history, this card is a key component. Its enduring presence in the game’s lore and mechanics continues to appeal to both veteran players and newcomers looking to understand the roots of the trading card game.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1997

Series

Portal

Card Number

#14

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

False Peace

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Zina Saunders

Material

Card Stock

Language

English

Mana cost

{W}

Type

Sorcery

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Target player skips all combat phases of their next turn.

Mutual consent is not required for war.

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FAQ

Frequently Asked Questions

What does False Peace do in Magic: The Gathering?

False Peace is a white sorcery that forces a target player to skip all combat phases of their next turn. This effect prevents the opponent from attacking or blocking, effectively granting the caster a free turn to develop their strategy without facing combat damage.

Is False Peace part of the Portal set?

Yes, False Peace is card number 14 in the Portal expansion, released in 1997. It is a common rarity card designed to teach players about white mana’s capabilities and the game’s combat mechanics.

Who illustrated the art for Portal False Peace?

The artwork for Portal False Peace was created by Zina Saunders. Her illustration complements the card’s theme of forced peace through magical intervention, fitting the Portal set’s accessible and narrative-driven design.

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