Portal False Peace is a 1997 Magic: The Gathering card from the Portal set, designed as a straightforward white sorcery that denies opponents combat phases.
False Peace
1997 • Magic: The Gathering • Portal
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$0.30
Description
Portal False Peace, numbered 14 in the 1997 Portal expansion, represents a distinct era in Magic: The Gathering history when Wizards of the Coast sought to streamline complex rules for new players. As a common white sorcery, this card offers a clean and efficient interaction that aligns perfectly with the set’s educational design philosophy. The card’s mana cost of one generic mana makes it accessible early in the game, allowing players to deploy its effect without depleting resources needed for other spells. The primary effect of this card is strategic and immediate: it forces a target player to skip all combat phases during their next turn. This mechanic provides a powerful tempo advantage by halting the opponent’s ability to deal damage or attack creatures, effectively giving the caster a free turn to develop their board state. Unlike more complex cards that require specific conditions or sacrifice costs, Portal False Peace is universally usable in any matchup where the opponent relies on aggressive combat strategies. Collectors value Portal False Peace not only for its gameplay utility but also for its role in the Portal product line’s legacy. Artwork by Zina Saunders complements the card’s theme, though the design remains focused on clarity and ease of understanding. For those building a complete Portal set or exploring the foundational cards of Magic’s history, this card is a key component. Its enduring presence in the game’s lore and mechanics continues to appeal to both veteran players and newcomers looking to understand the roots of the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
False Peace
Game
Magic: The Gathering
TCG Attributes
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Common
Zina Saunders
Card Stock
English
{W}
Sorcery
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.











