The 1998 Portal Second Age Magic: The Gathering card, Barbtooth Wurm (#122), a powerful 6/4 green creature designed for accessible gameplay.
1998 • Magic: The Gathering • Portal Second Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.88 | Guide Estimate | -1.1% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 15, 2026
Barbtooth Wurm stands as a formidable presence in the Magic: The Gathering trading card game, specifically within the 1998 Portal Second Age set. As card number 122, this creature serves as a staple for players seeking raw power and simplicity in their decks. The card features a mana cost of five generic mana and one green mana, resulting in a mana value of six. Upon entering the battlefield, it transforms into a massive 6/4 Creature — Wurm, offering significant durability and aggressive potential for any green-based strategy. Designed by Rebecca Guay, the card captures the essence of early Magic: The Gathering accessibility while maintaining the depth that defines the franchise. Portal Second Age was crafted to welcome new players into the game, stripping away complex mechanics in favor of straightforward, impactful cards like Barbtooth Wurm. This approach allows collectors to appreciate the foundational design principles that shaped the modern trading card landscape. The card’s flavor text hints at its predatory nature, referencing a lair filled with bones, which adds narrative depth to its mechanical strength. Collectors often seek out this card for its historical significance in the Portal series, which played a crucial role in expanding the Magic: The Gathering community during the late 1990s. The card’s green color identity makes it a key component for players focusing on green mana strategies, providing a reliable threat that is difficult to remove. Whether you are a seasoned collector or new to the hobby, Barbtooth Wurm represents a tangible piece of Magic: The Gathering history. Its enduring appeal lies in its simplicity and power, making it a cherished addition to any set. For those interested in the evolution of card design, this card offers a clear example of how early sets balanced accessibility with strategic depth.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Barbtooth Wurm
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Rebecca Guay
Card Stock
English
{5}{G}
Creature — Wurm
6 / 4
G
Abilities, attacks, oracle text, and flavor text printed on the card.
In its lair lies a carpet of bones.
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