Wind Sail is a blue sorcery card from the 1998 Portal Second Age expansion, designed to introduce new players to flying mechanics.
Wind Sail
1998 • Magic: The Gathering • Portal Second Age
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Description
Released in 1998 as part of the Portal Second Age expansion, Wind Sail (Card #60) serves as an introductory spell within the Magic: The Gathering universe. Designed to help new players understand key mechanics, this blue sorcery allows one or two target creatures to gain flying until the end of the turn. The card’s flavor text, "It pays to be at home both on the sea and in the sky," highlights the whimsical tone characteristic of the Portal series, which aimed to lower the barrier to entry for the trading card game. For collectors, Portal Second Age represents a distinct era of Magic design, featuring simplified rules and vibrant card frames that differ from modern iterations. Wind Sail, illustrated by Matt Stawicki, is a common card that remains a nostalgic piece for those who started their journey during the late 90s. Its straightforward mana cost of {1}{U} makes it a staple in early-game strategies focused on aerial control. Whether you are building a vintage deck or simply appreciate the history of Magic design, this card offers a tangible connection to the game's evolving landscape. Collectors often seek out complete sets of Portal Second Age to preserve this chapter of Magic history, making Wind Sail a foundational piece for any serious collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Wind Sail
Game
Magic: The Gathering
TCG Attributes
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Common
Matt Stawicki
Card Stock
English
{1}{U}
Sorcery
U
Card Text
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One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea *and* in the sky.
