Trip Wire is card number 156 from the 1999 Portal Three Kingdoms expansion, offering a unique mechanic for Magic: The Gathering collectors.
Trip Wire
1999 • Magic: The Gathering • Portal Three Kingdoms
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Price History
$1.70
Description
Released in 1999, the Portal Three Kingdoms expansion brought a distinct flavor to the Magic: The Gathering trading card game by adapting the classic Chinese novel for a new audience. Designed for players who appreciate the historical narrative woven into the cards, this piece features artwork by Hong Yan, whose style helped define the visual identity of the Portal series. The card operates with a mana cost of two green mana and a converted mana cost of three, making it accessible in green-based decks. Its effect targets a creature with horsemanship, allowing it to destroy that unit. This interaction is significant because horsemanship is a keyword ability specific to the Portal Three Kingdoms set, creating a specialized gameplay dynamic that distinguishes this release from other Magic products of the era. Collectors often seek out cards like Trip Wire not just for their utility, but for their role in illustrating the set's broader narrative about warfare and strategy during the Three Kingdoms period. For those building collections around the Portal series, Trip Wire represents a key component of the set's design philosophy. It bridges the gap between accessible gameplay mechanics and deep lore, appealing to both casual players and serious collectors of vintage Magic cards. The card’s status as an uncommon rarity makes it a staple in many sets, yet its connection to the horsemanship mechanic ensures it remains a notable entry for enthusiasts of the genre.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Trip Wire
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Hong Yan
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.











