Warrior's Charge is card number 38 from the 1997 Magic: The Gathering Portal set, offering a straightforward boost to your army.
Warrior's Charge
1997 • Magic: The Gathering • Portal
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Description
Released in 1997 as part of the Magic: The Gathering Portal series, Warrior's Charge serves as a foundational white sorcery designed for accessibility. As card number 38 in the Portal set, this piece of TCG history allows players to enhance their battlefield presence by granting their controlled creatures a temporary strength and toughness boost. The Portal release was specifically crafted to introduce new players to the game's mechanics without the complexity of older expansions, making cards like this one particularly significant for understanding the evolution of the franchise. For collectors, acquiring this card is a meaningful step toward completing the full Portal catalog. The Portal Warriors Charge card remains a recognizable element for those tracing the lineage of Magic: The Gathering's most approachable designs. Whether you are building a thematic collection or simply appreciate the strategic simplicity of early TCG sorceries, this release offers a tangible connection to the game's history. It stands as a testament to the enduring appeal of Magic: The Gathering's core mechanics. Collectors often seek out individual cards from this era to complete their physical archives, valuing the nostalgia and historical context they provide. This product represents a key component for any enthusiast looking to preserve a piece of gaming heritage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Warrior's Charge
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Ted Naifeh
Card Stock
English
{2}{W}
Sorcery
W
Card Text
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Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
