The 2000 Magic: The Gathering Prophecy card, Citadel of Pain (#86). This uncommon Red enchantment is a staple for collectors building the PCY set.
Citadel of Pain
2000 • Magic: The Gathering • Prophecy
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Description
The Citadel of Pain (#86) from Magic: The Gathering's 2000 Prophecy expansion is a defining Red enchantment for players and collectors alike. As an Uncommon card, it offers a distinct gameplay mechanic that impacts board strategy through persistent damage based on land control. This product represents a specific era of the game where resource management and aggressive land-based threats drove competitive play. Adding the Citadel of Pain to your collection connects you with a pivotal moment in trading card game history. The card's enduring appeal lies in its unique interaction with untapped lands, making it a memorable piece for any Magic enthusiast. Whether you are completing a full set or hunting for specific synergies, this card holds a special place in the Prophecy catalog. The Prophecy set remains a favorite among veterans who appreciate its strategic depth and iconic card frame. Securing this product ensures you have a verified piece of the game's rich legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Citadel of Pain
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Darrell Riche
Card Stock
English
{2}{R}
Enchantment
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
"Battle is our religion. This fortress is our temple." —Latulla, Keldon overseer
