Denying Wind (PCY #32), the iconic Rare Sorcery from Magic: The Gathering's 2000 Prophecy set, designed to disrupt opponent libraries.
Denying Wind
2000 • Magic: The Gathering • Prophecy
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Description
Denying Wind stands as a cornerstone of the 2000 Magic: The Gathering Prophecy expansion, identified by the set code PCY and card number 32. This Rare Sorcery card, illustrated by Tony Szczudlo, is highly regarded by TCG enthusiasts for its potent interaction capabilities within the blue mana color identity. The card requires a significant mana investment, totaling nine mana to cast, reflecting its status as a high-impact spell in the game's strategic landscape. The primary effect of Denying Wind allows a player to search their opponent's library for up to seven cards and exile them before the library is shuffled. This mechanic provides immense control, disrupting future draws and resource management, which has made it a staple in competitive formats for years. Collectors often seek this card to complete their Prophecy set or to build dedicated control decks that leverage library manipulation. Denying Wind represents a key piece of this legacy, offering both functional utility and nostalgic value. Whether you are looking to strengthen your collection or add a powerful tool to your deck, this card delivers on both fronts. The card's design and rules text emphasize its role as a powerful deterrent, forcing opponents to think carefully about their library composition. As a Rare from its original print run, it holds a specific place in the hierarchy of the Prophecy expansion, appealing to those who appreciate the depth and complexity of early 2000s Magic design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Denying Wind
Game
Magic: The Gathering
TCG Attributes
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Rare
Tony Szczudlo
Card Stock
English
{7}{U}{U}
Sorcery
U
Card Text
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Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory." —*Keld Triumphant*







