The Dual Nature foil card from Magic: The Gathering's 2000 Prophecy set (#112). This rare enchantment is a key piece for collectors building complete sets or seeking iconic TCG artifacts.
Dual Nature
2000 • Magic: The Gathering • Prophecy
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Description
Released in 2000 as part of the Prophecy expansion, the Dual Nature foil card (Card #112) is a distinctive enchantment that captures the strategic depth of Magic: The Gathering. Designed by artist Arnie Swekel, this rare card features a bold foil treatment that enhances its visual appeal for collectors. As a green mana enchantment with a mana value of six, it plays a pivotal role in the game’s mechanics by creating token copies of creatures and managing their removal, making it a favorite among players and completists alike. For collectors, the Prophecy set represents a significant era in TCG history, and Dual Nature stands out due to its unique rules text and foil finish. Whether you are looking to complete your Prophecy collection or add a powerful enchantment to your vintage Magic: The Gathering archive, this card offers both historical value and gameplay relevance. The card’s enduring popularity stems from its clever design and the nostalgia it evokes for early 2000s TCG fans. Collecting Magic: The Gathering cards like Dual Nature allows enthusiasts to engage with the game’s rich history while building a tangible portfolio of gaming memorabilia. Its status as a rare card from the Prophecy set makes it a sought-after item for those who appreciate the artistry and strategy of the early digital trading card game era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dual Nature
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Arnie Swekel
Card Stock
English
Foil
{4}{G}{G}
Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
