The Psychic Theft foil card from the 2000 Prophecy set (#40) offers a unique sorcery interaction where you can cast an opponent's instant or sorcery.
Psychic Theft
2000 • Magic: The Gathering • Prophecy
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Price History
$5.96
Description
Psychic Theft, numbered 40 in the 2000 Prophecy expansion, stands as a distinctive blue sorcery within the Magic: The Gathering trading card game. Designed by Don Hazeltine, this foil rare card presents a complex strategic layer that has captivated players since its release. The card requires {1}{U} mana to cast and functions by targeting an opponent to reveal their hand. Once revealed, you select an instant or sorcery card from their hand to exile it, allowing you to cast that card for as long as it remains in exile. If the card is not cast by the beginning of the next end step, it returns to its owner's hand. This mechanic creates a dynamic decision point, offering flexibility in resource management and disruption. As a key component of the Prophecy set, Psychic Theft exemplifies the intricate spell interactions that define the game's strategic depth. Collectors value this card for its clever design and its role in the blue mana color identity. Whether for completing a Prophecy collection or appreciating the game's history, this foil version adds a premium touch to any Magic: The Gathering archive. The card's ability to temporarily hijack an opponent's resources makes it a memorable piece of the game's legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Psychic Theft
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Don Hazeltine
Card Stock
English
Foil
{1}{U}
Sorcery
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.






