The Wild Might card from Magic: The Gathering's 2000 Prophecy expansion is a versatile green Instant that provides flexible creature buffs through its unique conditional effect.
Wild Might
2000 • Magic: The Gathering • Prophecy
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Description
Wild Might is a green Instant card from Magic: The Gathering's Prophecy set, released in 2000. Identified as card number 134, this common card serves as a fundamental tool for green mana strategies. The card's design centers on a conditional power boost, allowing a player to target a creature and grant it +1/+1 until the end of the turn. However, the card's true strategic depth lies in its second clause: that same creature receives an additional +4/+4 boost unless any player pays {2} mana. This mechanic creates a pivotal decision point during gameplay. Opponents must weigh the cost of paying two generic mana against the potential loss of their creature to a massive stat increase. If they choose not to pay, the targeted creature becomes significantly larger, potentially turning the tide of combat. This design encourages interactive play, forcing opponents to make difficult choices rather than simply accepting the outcome. Art by Carl Critchlow, the card features flavor text that reflects the theme of prey becoming predators: "The hunted can become the fiercest hunters." This narrative aligns with the card's mechanical function of empowering a creature to overcome a disadvantage. In the context of the Prophecy set, Wild Might represents a straightforward yet impactful spell that rewards careful timing and resource management. Collectors of Magic: The Gathering often seek out cards from the Prophecy expansion for their historical significance in the game's evolution. Wild Might remains a recognizable piece of the game's history, valued for its clever design and enduring utility in various formats. Its simple yet effective mechanic continues to resonate with players who appreciate cards that offer meaningful choices. Whether used for nostalgia or gameplay, Wild Might stands as a testament to the creative potential of trading card games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wild Might
Game
Magic: The Gathering
TCG Attributes
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Common
Carl Critchlow
Card Stock
English
{1}{G}
Instant
G
Card Text
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Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.






