The 2000 Prophecy expansion Windscouter card features a unique Human Scout creature with Flying and a strategic return-to-hand mechanic.
Windscouter
2000 • Magic: The Gathering • Prophecy
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Description
Released in 2000 as part of the Magic: The Gathering Prophecy set, Windscouter (card number 53) is an Uncommon card that captures the era's innovative design philosophy. Illustrated by Brian Snõddy, this blue creature card functions as a Human Scout with a mana cost of {3}{U} and a power and toughness of 3/3. Its gameplay impact comes from its Flying ability combined with a distinct end-of-combat trigger that returns the card to its owner's hand after attacking or blocking. This mechanic allows players to reuse the creature's presence on the battlefield, making it a versatile tactical choice for blue decks. Collectors often seek this card for its nostalgic value and its role in defining early 2000s Magic: The Gathering strategies. The Prophecy set remains a significant milestone for fans who appreciate the evolution of card mechanics and lore. Adding the Windscouter to your collection offers a tangible piece of gaming history, appealing to both casual hobbyists and dedicated set completers. Whether you are building a themed deck or focusing on the aesthetic appeal of the Prophecy expansion, this card represents a key element of the game's rich heritage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Windscouter
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Brian Snõddy
Card Stock
English
{3}{U}
Creature — Human Scout
3 / 3
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
These nimble ships were designed for hit-and-run tactics.
