The 2019 Ravnica Allegiance Smelt-Ward Ignus foil card (#116) is a sought-after uncommon creature for Magic: The Gathering collectors.
Smelt-Ward Ignus
2019 • Magic: The Gathering • Ravnica Allegiance
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Description
Smelt-Ward Ignus (#116) from the 2019 Ravnica Allegiance expansion is a striking foil uncommon creature card designed for Magic: The Gathering enthusiasts. As a two-mana red Elemental, this card provides a versatile tactical option for players who enjoy controlling the board state. Its ability allows you to sacrifice itself to gain control of an opposing creature with three or less power, granting it haste and untapping it for immediate impact. This mechanical depth makes Smelt-Ward Ignus a notable addition to any collection focused on strategic gameplay and set completion. The card features artwork by Jehan Choo, bringing the elemental creature to life with a dynamic visual style that complements its fiery nature. Whether you are building a competitive deck or curating a comprehensive set collection, this foil card stands out for its combination of aesthetic appeal and functional utility. The Ravnica Allegiance series remains a beloved chapter in Magic history, and Smelt-Ward Ignus represents a key piece of that legacy. Its enduring popularity among collectors ensures it remains a relevant and desirable item for trading card game aficionados.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Smelt-Ward Ignus
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jehan Choo
Card Stock
English
Foil
{1}{R}
Creature — Elemental
2 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{2}{R}, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"Come in, yes? Is warm!"
