The Autochthon Wurm is a high mana cost Rare creature from Magic: The Gathering's 2005 Ravnica: City of Guilds set. This card (#191) is known for its unique Convoke mechanic and formidable 9/14 stats.
2005 • Magic: The Gathering • Ravnica: City of Guilds
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.91 | Guide Estimate | |||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
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Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.Released in 2005 as part of the Ravnica: City of Guilds expansion, the Autochthon Wurm (Card #191) stands as a towering presence in the Magic: The Gathering trading card game. This Rare creature card requires a significant mana investment of fifteen total mana, including green and white sources, to cast. However, the card’s Convoke ability allows players to tap their own creatures to help pay for its casting cost, turning their board presence into a strategic resource rather than just defensive assets. With a massive 9 power and 14 toughness, it boasts the Trample ability, ensuring that any excess damage beyond blockers reaches the opponent directly. Collectors often seek this print for its high mana value and unique interaction with board states, making it a memorable piece of the set's design. The flavor text hints at the creature's immense size, describing a journey from its tail to its head that takes an entire day, reinforcing its status as a legendary beast in the game's lore., enthusiasts can explore the Autochthon Wurm alongside other vintage Magic cards from the mid-2000s. Whether you are building a thematic deck around high mana creatures or simply appreciate the intricate world-building of the Ravnica block, this card offers a distinct gameplay experience. Its combination of raw power and mechanical innovation makes it a favorite among veteran players and collectors alike. The card remains a testament to the creative depth of Magic: The Gathering during this era, offering both strategic depth and narrative flavor in a single package.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Autochthon Wurm
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Michael Phillippi
Card Stock
English
{10}{G}{G}{G}{W}{W}
Creature — Wurm
9 / 14
G, W
Abilities, attacks, oracle text, and flavor text printed on the card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.
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