Breath of Fury is a Rare Aura enchantment from the 2005 Ravnica: City of Guilds expansion, offering unique combat phase manipulation for Magic: The Gathering players.
Breath of Fury
2005 • Magic: The Gathering • Ravnica: City of Guilds
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Price History
$18.10
Description
Breath of Fury, identified as card number 116 in the 2005 Ravnica: City of Guilds expansion, stands as a distinctive enchantment within the Magic: The Gathering trading card game. Designed as an Aura, this card allows players to attach it to a creature they control, fundamentally altering the flow of combat through a specific triggered ability. The card’s mechanics offer a strategic pivot point during gameplay. When the enchanted creature deals combat damage to a player, the card triggers a sequence of effects: the creature is sacrificed, and the Aura moves to a new creature you control. If this transfer occurs, the player untaps all their creatures and gains an additional combat phase after the current one. This unique interaction makes it a fascinating piece for collectors who appreciate complex game rules and innovative design from the mid-2000s era of Magic. For enthusiasts of the Ravnica block, this card represents a key component of the set's intricate web of mechanics. Its Rare rarity designation highlights its importance within the set's distribution, appealing to those who value both the narrative context of the Ravnica universe and the mechanical innovation of the time. Collecting cards like Breath of Fury allows hobbyists to engage with the rich history of Magic: The Gathering. Whether used for completing a set, studying the evolution of Aura enchantments, or simply appreciating the artistic and mechanical contributions of the 2005 release, this card remains a notable entry for serious collectors.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Breath of Fury
Game
Magic: The Gathering
TCG Attributes
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Rare
Kev Walker
Card Stock
English
{2}{R}{R}
Enchantment — Aura
R
Card Text
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Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.








