The Ghosts of the Innocent is a rare white spirit card from Magic: The Gathering's 2005 Ravnica: City of Guilds expansion, identified by card number 20.
Ghosts of the Innocent
2005 • Magic: The Gathering • Ravnica: City of Guilds
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Description
Released in 2005 as part of the Ravnica: City of Guilds expansion, the Ghosts of the Innocent stands as a significant white mana creature for Magic: The Gathering enthusiasts. This card, numbered 20 in the RAV set, features a mana cost of five generic mana and two white mana, reflecting its seven mana value. As a rare Spirit with four power and five toughness, it offers substantial board presence for collectors building complete sets or seeking specific gameplay mechanics. The card’s rules text allows it to halve damage dealt by sources to permanents or players, rounded down, providing a unique defensive utility in the game. Designed by artist Kev Walker, this piece captures the gothic urban fantasy aesthetic that defined the Ravnica block. Collectors often seek out the Ghosts of the Innocent to complete their Ravnica: City of Guilds collection, appreciating its role in the white-aligned strategies of that era. Whether you are a veteran player looking to revisit classic formats or a new collector exploring the history of Magic: The Gathering, this card remains a notable entry in the genre. Its enduring appeal lies in its clear rules interaction and its place within one of Wizards of the Coast's most iconic city-themed expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ghosts of the Innocent
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Kev Walker
Card Stock
English
{5}{W}{W}
Creature — Spirit
4 / 5
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door." —Otak, Tin Street shopkeep
