The Keening Banshee (Card #92) is an Uncommon Spirit creature from Magic: The Gathering’s 2005 Ravnica: City of Guilds expansion.
Keening Banshee
2005 • Magic: The Gathering • Ravnica: City of Guilds
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Description
Released in 2005 as part of the Ravnica: City of Guilds expansion, the Keening Banshee card holds a distinct place in Magic: The Gathering history. Identified as Card #92, this Uncommon creature introduces players to the eerie atmosphere of the set's urban fantasy world. The card features a mana cost of {2}{B}{B} and functions as a four-mana-value Creature — Spirit. Gameplay-wise, the Keening Banshee offers strategic utility through its Flying ability and a triggered effect. When this creature enters the battlefield, it allows the controller to target a creature, reducing its power and toughness by two until the end of the turn. This disruption mechanic makes it a notable choice for decks looking to control the board state early in the game. The card’s flavor text hints at its chilling presence, describing a cold wail that echoes through the alleys and under-eaves, turning blood to ice. The Keening Banshee, illustrated by Robert Bliss, represents the darker, more mystical elements of the Guildpact era. As an Uncommon card, it strikes a balance between accessibility and desirability for set builders. Whether you are completing a RAV set collection or looking for a versatile Spirit in your deck, this card remains a staple of the format's lore and mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Keening Banshee
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Robert Bliss
Card Stock
English
{2}{B}{B}
Creature — Spirit
2 / 2
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying When this creature enters, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.










