The 1995 Magic: The Gathering Renaissance set card Visions. This white sorcery offers a unique library manipulation effect for collectors and players.
1995 • Magic: The Gathering • Renaissance
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$4.16 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026
The Magic: The Gathering trading card game established a distinct strategic landscape with its 1995 Renaissance expansion. Card number 22 in this foundational set is titled Visions, a white sorcery designed to provide tactical library manipulation. This card represents a key mechanical element from the game's early history, offering players a way to influence the top of a target player's library. As a white card, it adheres to the set's design philosophy of providing reliable, albeit potent, interactions. The card allows the caster to examine the top five cards of a target player's library before having them shuffle those cards back in. This mechanism creates uncertainty for opponents while potentially granting the caster strategic information, making it a memorable piece of the game's early mechanical toolkit. Collectors often seek out Renaissance cards to complete set runs or to appreciate the foundational design principles that shaped subsequent Magic expansions. Visions, with its specific card number and rarity, serves as a tangible link to this pivotal era in trading card game history. For enthusiasts of Magic: The Gathering, owning a copy of this card provides insight into the strategic diversity available to early players. The card remains a significant artifact for those studying the development of the game's rules and interactions. Whether you are a veteran player or a new collector, exploring the Renaissance set offers a deep dive into the origins of modern trading card game strategy.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Visions
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
NéNé Thomas
Card Stock
French
{W}
Sorcery
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Look at the top five cards of target player's library. You may then have that player shuffle that library.
FAQ
Visions allows you to look at the top five cards of a target player's library. After viewing them, you may have that player shuffle those specific cards back into their library. This effect provides information while disrupting the opponent's deck order.
Visions is card number 22 from the Renaissance expansion, which was released in 1995. It is an uncommon card in this set and is categorized as a white sorcery.
The artwork for this card was created by artist NéNé Thomas. Her style contributed to the distinctive visual identity of the Renaissance set during Magic: The Gathering's early years.
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