The 2012 Magic: The Gathering Frostburn Weird from the Return to Ravnica set. This common creature card (#215) offers a distinct mana manipulation ability for your collection.
Frostburn Weird
2012 • Magic: The Gathering • Return to Ravnica
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Description
The Frostburn Weird, designated as card number 215, is a notable entry in the 2012 Magic: The Gathering Return to Ravnica set. Designed as a Creature — Weird with a mana cost of {U/R}{U/R} and a mana value of two, this card appeals to collectors interested in the intricate world-building of the Ravnica plane. In terms of gameplay mechanics, the Frostburn Weird provides a strategic option for players who enjoy manipulating their creature's stats. Its ability allows the controller to pay one mana of either blue or red to give the creature +1/-1 until end of turn. This flexibility makes it an interesting subject for collectors who appreciate cards with unique, low-cost interactive effects. The flavor text hints at the obsessive nature of chemisters in the guilds, adding narrative depth to the card's design. For collectors of Magic: The Gathering, this card represents a specific moment in the Return to Rannica expansion's history. As a common rarity, it is accessible to those building comprehensive collections of the set. The card's status as a standard printing with no special foil treatments or alternate arts makes it a straightforward addition for those cataloging the base set. Whether you are completing a set or seeking cards with unique abilities, this release remains a key component of the Return to Ravnica experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Frostburn Weird
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mike Bierek
Card Stock
English
{U/R}{U/R}
Creature — Weird
1 / 4
R, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{U/R}: This creature gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.








